AI Technology

One Architecture for Movement and Intelligence

COMMERCELINK links real-world motion sensor feeds to AI models that interpret what a player does and respond within the game. This page explains how that stack fits together and which parts are still in development.

Model Layer

Two Model Roles, One Game Loop

Multimodal understanding and dialogue are handled by different model families, each assigned to the part of play it serves best.

Google Gemini

Gemini is used for multimodal understanding, interpreting combinations of movement, images, and contextual inputs so the game can reason about its physical and spatial surroundings.

Claude Models

Claude is used for dialogue, storytelling, and contextual responses, supporting character conversation and branching narrative that adapts to what the player has done.

Inference Stack

From Sensor Signal to Game Response

The core pipeline is built from four layers. Each layer is designed to handle a distinct part of the interaction.

Motion Recognition

Pipelines interpret movement, gestures, and motion-sensor data as gameplay input.

Adaptive Gameplay

Missions and scenarios adjust in response to how the player moves, speaks, and interacts.

AI Inference & Cloud

Edge inference handles latency-sensitive input, while cloud infrastructure supports heavier model workloads.

Development Status

Where Each Layer Stands

Features below are in active development unless confirmed otherwise. Nothing here describes a released capability.

01

Motion recognition pipeline: in development

02

Gemini and Claude integration layer: in development

03

Cloud inference and adaptive loops: in development